7.10.2009

iPhone not the best choice when work needs to get done


by Joshua Topolsky, posted Jul 10th 2009 at 3:10PM

The other day, whilst sitting in the waiting room of a doctor's office, awaiting the inevitable bad news to come down the pipeline (you're dead, you're dying, no that rash can't be treated), I attempted to do something daring with my iPhone 3GS. I attempted to work. I say attempted, because what dawned on me -- separated from my laptop, a netbook, or any viable computing system -- was that I couldn't really get much of my work done on Apple's bundle of joy. It wasn't the first time I tried to get work done on my phone, but it was one of the first times that I really thought about how frustrating the experience is. What follows is my heartbreaking tale of staggering lameness. Or staggering tale of heartbreaking lameness. Your pick.

Before I even got to the "work" part of my experience, I realized I had serious problems. AT&T's service is never anything to write home about in New York City (in fact, it's usually embarrassingly bad), but I found that my 3G connection seemed especially weak in this Manhattan doctor's den. Oh, I had five bars all right, but trying to load just the iPhone-formatted version of Engadget tested my will to live. After nurses denied my requests for assisted suicide, I resigned myself to dealing with the network issues. Honestly, a lot of what I do during the day (namely, hanging out in a chat room and commanding the team to help me pick the perfect pizza toppings) doesn't require the highest-test connection -- though I certainly put pedal to floor at times.

So, stoically accepting the fate of thin 3G, I set about firing up the apps I would need to actually tend to Engadget. First up, I required an IRC session. That's no problem, because the App Store is filled with useful tools for chatting with good buddies. I prefer Mobile Colloquy, so away I went, happily bounding into the Engadget chat room to direct the editors and get the latest gossip about Gyllenspoon. Of course, it took an exorbitant amount of time to actually connect, but once I did it's a reasonable experience... save for one big issue. The iPhone keyboard truly sucks if you're trying to type words it might not be familiar with. You know, like tech terminology which isn't exactly part of its native dictionary. Additionally, typing quickly during a conversation with lots of people is severely hampered by the inaccuracy of the on-screen keyboard.

I would have left it at that, but my work requires that I use a bunch of web tools, look at lots of news sites, and have a feed reader open... basically, things that would require some level of multitasking. Imagine the frustration of having to constantly break the connection in chat to go look at a site or work on a post. It's frustrating, let me tell you. The idea of jumping into and out of applications -- of having to actually quit an app to move to another one -- is "We don't work like this on our computers -- why does Apple think we want to work like this on our phones?"
an incredibly outmoded and foreign idea in 2009. Additionally, the email experience on the iPhone is brutal -- and to get anything done in a day as Editor-in-chief of Engadget, you need your mail. As a Gmail user, the way the native iPhone mail application handles messages is counterintuitive at best. Google presents a lovely browser-based solution for email, but it is markedly hampered by the browser environment itself. It's slow and inaccurate to navigate, though obviously better if you need to bounce between an open page and your mail. Funnily, the Safari experience provides better multitasking than the phone itself. Adding insult to multiple injuries, the system of notification for SMS, calendar events, or even push IM messages (which still gives you limited options) is intrusive, productivity-stalling, and frankly upsetting. It doesn't aid productivity if you're constantly being hammered with pop-ups.

The whole, painful experience set me thinking. Is this really what Apple wants me to be doing with my phone anyhow? The company has added lots of features -- like decent Exchange support -- so that its phone will appeal to enterprise and business users, but can these users really get what they need out of the device? Basic functionality, like calling people, email, and certainly document editing still feel inelegant and clunky due to the onscreen keyboard, and the lack of multitasking makes moving around through those typically important tasks difficult to say the least. The experience on an Android device, S60, the Pre, a BlackBerry, or even Windows Mobile just makes more sense. Let me say that again: those experiences make more sense. Now I'm not saying the execution of those experiences is better across platforms, but the philosophy of letting users multitask is more natural to us. The iPhone doesn't even have a method for switching between recently used or favorite applications.

We don't work like this on our computers -- why does Apple think we want to work like this on our phones?

Well that's the thing -- maybe they don't really care about how we work. Maybe they don't want us to work at all. If you take a look at the App Store, it's fairly obvious where the cash is going -- and it's not to productivity or enterprise apps. Where is it going? To Doom Resurrection, frankly (sorry, not for me -- I hate games on rails). At the end of the day, it's nice to stick the "we love business users" line into your PR, but it's quite another thing to make it real.

Keep this in mind: I'm not a Wall Street lifer -- I'm a guy in new media who needs to get things done. I should be part of Apple's target market.

So, what's the fix here? Well for Apple, the solution is simple -- the virtual keyboard problem is annoying, but not a deal breaker necessarily. The lack of multitasking is. The fact that Apple won't let end users decide to run down their battery with these dangerous, experience-ruining background tasks is galling, but the fact that the company doesn't seem to recognize how important the concept is is even worse. Giving users the option to select even a few apps to juggle would alleviate this problem instantly, but you've still got the hurdle of notifications which are difficult to manage, and an email platform which feels woefully behind the curve. Until the company finds some new paths to beat in those departments, the iPhone -- for all its apps and all its uses -- still doesn't hit the sweetspot for a lot of users who need to work.

For me? Providing this heart holds up the way doctors say it will, I'll be keeping a keen eye on Android developments. But seriously guys... put a keyboard on those things.

article source: http://www.engadget.com/2009/07/10/editorial-taking-the-iphone-3gs-off-the-job-market/

America Movil To Launch IPhone 3GS In Six Nations By End Of July

America Movil SAB (AMX), ,largest mobile operator, said Friday it will launch Apple Inc.'s (APPL) iPhone 3GS in six countries in the region at the end of the month.
In a press release, the company said starting July 31 the iPhone 3GS will be available in Mexico, Colombia, Guatemala, El Salvador, Uruguay and the Dominican Republic.

America Movil said the iPhone 3GS will be made available in the rest of the region at a later date.

The Mexican wireless carrier launched an older version of the popular handset, the iPhone 3G, in July of last year.

America Movil, which is controlled by Mexican billionaire Carlos Slim, had 186.6 million wireless clients in 17 countries in the Americas at the end of March.

-By Ken Parks, Dow Jones Newswires; 52-55-5001-5723, ken.parks@dowjones.com

iPhone Apps Apple Doesn't Want You to Install

Jailbreak iPhone Apps
Apple's SDK and iTunes App Store rules have prohibited apps that exploit certain iPhone features, such as global UI enhancements (such as copy and paste), video recording and streaming, multimedia SMS, Bluetooth file sharing, Internet tethering, and background processing. Apple also blocks apps that don't fit its vision for iPhone usability, including podcasting, direct GPS access, and competing e-mail and Web browser clients. The following 21 apps today run only on jailbroken iPhones. Some of their capabilities will ship with Apple's 3.0 iPhone firmware, but most of them won't.

Jailbreak iPhone Apps: Clippy
Clippy adds the long-desired ability to copy and paste text between applications. For example, you can copy an SMS message and paste it into an e-mail. Alas, Clippy does not work in Mobile Safari. Free


Jailbreak iPhone Apps: Cyntact
The iPhone's built-in contact directory lets you store pictures that pop up when someone calls. Cyntact displays those pictures in the scrolling listing itself, allowing you to find contacts rapidly by facial recognition. $1


Jailbreak iPhone Apps: Voicemail Forwarder
The iPhone's visual voice mail is a captive portal for audio messages. Voicemail Forwarder lets you forward individual messages to any e-mail address for archival purposes or just to pass around someone's silly comments. $2.49


Jailbreak iPhone Apps: Categories
The iPhone supports up to nine pages of apps. Power users want more, and they want to organize them for easy access. To this end, Categories lets you group applications into an arbitrary number of springboard folders. Folder contents scroll horizontally to show multiple screenfuls of apps. Free


Jailbreak iPhone Apps: Cycorder
Most digital cameras today can record video as well as still images. Now the iPhone can, too. Cycorder captures video at up to 15 frames per second in bright lighting at 384-by-288 resolution, yielding QuickTime movies. Free


Jailbreak iPhone Apps: PDANet
AT&T prohibits tethering, but jailbroken phones can bypass this restriction using PDANet, sharing Internet via a Wi-Fi connection to the phone or via USB cable to Windows PCs. Be sure you have an unlimited data plan if your iPhone is unlocked for another cellular provider. Free


Jailbreak iPhone Apps: Snapture
The camera app built into the iPhone does little more than a disposable digital camera. Snapture adds a timer, auto-rotation, image resizing, leveler, color and burst modes, digital zoom, and silent snapping. It makes self-portraits easy. $7.99


Jailbreak iPhone Apps: Searcher
Global search of iPhone content. Searcher scans virtually all iPhone content -- contacts, SMS, notes, events, Mobile Safari bookmarks and history -- for any keyword, grouping results for easy recognition. You can then inspect item details by tapping. Free


Jailbreak iPhone Apps: MiVTones
For that special someone, play the video of your choice along with audio. MiVTones provides a video sharing community as well. $9.99
Jailbreak iPhone Apps: MxTube
For those times when you can't be online, MxTube lets you salt away a few cool YouTube videos for offline viewing. Free


Jailbreak iPhone Apps: BargainBin
Prices for apps in the iTunes App Store often fluctuate. BargainBin lets you spot significant price drops or temporary price reductions to snag the best deal on the apps you want. Free


Jailbreak iPhone Apps: Adblock
Browsing the Web on your iPhone can be slow going when downloading ad-cluttered pages. Adblock filters out most ads, speeding Web page display tremendously. Not really an application, Adblock is a list of the most common ad hosting sites. Replacing your iPhone's existing /etc/hosts file with this list effectively redirects ad HTML links to nowhere. As a bonus, Adblock also disables Apple's application killswitch server. Free


Jailbreak iPhone Apps: FindMyi
FindMyi.orgFindMyiTracks your iPhone location in the background. If you've ever misplaced your iPhone, you know the deep pit of fear that can instantly envelope you, especially if your phone was on silent ring. Allay that fear with FindMyi, which employs GPS and cell site triangulation to track the location of your phone at programmable intervals. The program hides itself once enabled, running in the background. You can view your phone's location at any time, as well as its traveling history, via a paid subscription to the FindMyi Web site. If you believe your phone is stolen, you can recover data and lock the phone. $2 per month


Jailbreak iPhone Apps: iBluetooth
Every other phone on the market can exchange files via Bluetooth -- to both Bluetooth-enabled computers and other phones. But Apple did not ship Bluetooth file transfer support with the iPhone. Fortunately, iBluetooth adds the capability, allowing you to easily transfer multiple files simultaneously in both directions to any other Bluetooth device. $4.99


Jailbreak iPhone Apps: myWeek
Who knows why Apple left by-the-week views out of the iPhone calendar? Fortunately, myWeek puts them in, along with a year view and the ability to search your calendar by keyword. $2.99


Jailbreak iPhone Apps: StatusNotifier
When you want to see at a glance that you have new SMS, e-mail, or IM messages, Apple's text-only status messages make you squint. StatusNotifier presents clear message and other status icons on the sleep screen and status bar. Free


Jailbreak iPhone Apps: NetaTalk
Transferring files using the spacious user interface of your desktop or notebook Mac is much more convenient than twiddling the iPhone's tiny controls. NetaTalk makes your iPhone discoverable via Mac OS X Bonjour file sharing, letting you mount your iPhone as a remote disk. Take care, though -- NetaTalk's root-level access gives you the power to overwrite any file. Free
Jailbreak iPhone Apps: Qik
Exploiting speedy Wi-Fi and 3G connectivity, Qik lets you stream live video from your iPhone to the qik.com capture site, where you can share your video sessions in real time or archive them for later retrieval. Partnerships with Mogulus, Justin.tv, and Twitter allow you to broadcast your qik iPhone live video far and wide. Free


Jailbreak iPhone Apps: TV-Out
As shipped, the iPhone can output to a TV output via an AV accessory cable, but only for playing YouTube and iPod videos or displaying still photos. TV-Out enables general-purpose TV viewing of any iPhone content, including live video from the camera, Mobile Safari, map navigation, and other applications. Free


Jailbreak iPhone Apps: Veency
Switching between your computer desktop and the small iPhone screen can be tedious, especially for entering textual information. Veency lets you remotely control your iPhone from your computer desktop using a VNC client application like Chicken of the VNC. You can view the screen, touch controls, and activate physical controls such as the lock and menu buttons. Free


Jailbreak iPhone Apps: MCleaner
We all have those nuisance callers and SMSers we'd just as soon ignore. MCleaner lets you automate the ignoring process by blacklisting Mr. or Ms. Annoying. You can set up multiple profiles to selectively screen groups of people at times of your choosing. $11.99
article source: http://www.pcworld.com/printable/article/id,163008/printable.html

The iPhone's Distinctive Dozen

Since the App Store opened its doors a year ago, more than 50,000 iPhone apps have found a place on Apple's virtual shelves. And we have to be honest here--a solid majority of those 50,000 apps are not all that memorable. But just as assuredly, there are more than a few apps that have made a name for themselves in the past year and, in their own way, helped make the App Store the success story that it is.
We're not necessarily talking about the best iPhone apps here -- we listed our favorite iPhone apps at the end of 2008 (and we'll do so again, in a much bigger way, at the end of this year). Rather, we're focusing on apps that made an impact, whether by way of quality, innovation, popularity, or sheer chutzpah.

We asked our iPhone-using editors to name the most significant apps to appear on the scene since the App Store's July 2008 launch and came up with a list of 12--one for each month that the App Store's been open. Not every app on our list is a must-have--the presence of a gas-passing simulator should be your first clue there. But we think this collection represents apps that, for better or worse, have defined the iPhone platform. These are the programs that, a year into the App Store's existence, give us an overview of the state of third-party development for the iPhone.

Amazon Mobile

Sure, you can access Amazon.com on your iPhone using Safari, but Amazon Mobile makes a compelling case for the superiority of a dedicated shopping app. As you'd expect, it lets you search for products on Amazon, giving you quicker-than-the-Web access to prices, descriptions, and user reviews. And by linking up with your Amazon.com account, you can buy items right on your phone without having to tediously re-enter your shipping and purchasing details; you can also save items for later or add them to your Wish Lists. But the coolest feature is Amazon Remembers: If you see an item while you're out and about--even if it's just a book or gadget at a friend's place--you can take a photo of it using your iPhone's camera. The app sends the photo to Amazon, and a few minutes later you get an e-mail identifying the item and linking to Amazon's shopping page for it; the item is also saved to your Remembers list in the app and in your account on Amazon.com. If you do quite a bit of your shopping on Amazon anyway, Amazon Mobile is like having a personal shopping assistant, and it gives us a taste of how a multi-function mobile device can enhance everyday tasks (Free; Amazon.com).

Cydia

Hey, we didn't say that you would find every one of these apps within the App Store itself. Because one of the iPhone's most important applications is one you won't find in any Apple-sanctioned emporium--Cydia, the installer application for jailbroken iPhones and iPod touches. It's through Cydia that you can install tools for accessing the complete contents of your iPhone or iPod touch as well as add applications that provide capabilities not provided (or allowed) by Apple. With Cydia installed, any jailbroken iPhone can shoot video, tether, stream video, download YouTube videos, file applications into folders, bear a customized interface, and much more (Free; Jay Freeman).

Flight Control

The iPhone platform is fast becoming a gaming juggernaut, rivaling the Nintendo DS and Sony PSP in capabilities--and dwarfing both platforms combined in terms of the number of available titles. But among the iPhone's most compelling games is one of the simplest: Flight Control. An onscreen airfield features two runways and one or two helipads; as planes and helicopters appear on the screen, you use your fingertip to create a flight path from each to its proper landing site. Sound easy? It is until your airspace starts to get crowded, forcing you to manage those flight paths to avoid collisions.

The graphics are delightfully retro, the gameplay is dangerously addictive, and the app tracks a number of interesting stats that spur you to improve on your personal best (and compare it with others' online). The game also remembers where you left off the last time you quit, making it perfect for a few minutes of fun during your commute or while waiting in line. The developers aren't resting on their laurels, either: Flight Control was one of the first apps to embrace iPhone 3.0's peer-to-peer networking, letting you share your tower duties with other iPhone and iPod touch owners ($1; Firemint).

iFart Mobile

Really, this space could go to iFart. Or myFart. Or FartFX. Or any one of the dozens upon dozens of off-color noise-making apps that turn up when you type a certain slang term for passing gas into the App Store's search engine. It's not something that Apple is likely to tout at its next iPhone press event and we're not sure we entirely understand the phenomenon ourselves, but the fact remains: There are a lot of offerings in the App Store whose sole function is to simulate the sound of breaking wind. We like to think novelty apps like iFart Mobile maybe inspired their developers to move on to creating bigger and better things once the novelty died down or that App Store shoppers looking for flatulence apps might have been tempted to try out some of the more useful apps available for download in the store. Nevertheless, there's no denying these kind of programs had their finger on the pulse of the App Store in its first year, and that a lot of customers were eager to pull that finger ($1; InfoMedia).

Koi Pond

The first time you hear a description of Koi Pond--animated Japanese carp swimming aimlessly about your iPhone screen--it sounds like, at best, a novelty app and, at worst, a waste of a perfectly good dollar. So how did this app swim its way to the top of Apple's list of best-selling paid apps for 2008? Because the development team at The Blimp Pilots mastered the little details of an iPhone app, from the realistic movement of the fish to the ambient noise to the interactivity. (Touch the screen in Koi Pond, and you'll see ripples form and fish scatter, accompanied by the sounds of splashing water.) Koi Pond is a relaxing and entertaining addition to any iPhone or iPod touch, but more important, it shows that even apps with simple conceits can contain a great deal of depth just below the surface ($1; The Blimp Pilots).

MLB.com At Bat

If you're looking for an example of how much an app can evolve in the short span of a year, consider the changes that MLB.com's At Bat has undergone. The app was there from Day One of the App Store, offering live scores, game status data, and in-game video highlights from Major League Baseball games. By the fall, MLB.com released an update that made in-game data even more accessible with play-by-play and pitch information that mirrored what you'd find on Major League Baseball's Web site.

At the start of the 2009 season, another update introduced GameDay Audio Support, letting users tune into the radio broadcasts for any game featuring the hometown announcers of both teams. The recent iPhone OS 3.0 update brought even more changes--MLB.com At Bat now offers live streaming video for up to two games per day. The most notable app makers strive to find new ways to take advantage of the iPhone OS, and few have been more successful at it than MLB.com ($10; MLB.com).

Movies

There are those who will lament no longer having to listen to the strange intonations of the Moviefone guy, but Movies by Flixster brings the cinema outing into the 21st century. Sure, you could go to Google or one of the numerous movie showtime Web sites, but Flixster one-ups those offerings by allowing you to quickly and easily find showtimes for movies in your area: no need to wrangle with ZIP codes, thanks to the iPhone's location services. Can't decide on a movie? Movies lets you skim through reviews from Rotten Tomatoes as well as comments by fellow users. You can also browse upcoming movies and DVD releases and Facebook users can connect with their accounts to keep track of their favorite movies. Movies is a great example of how a single application can collect information on a subject from disparate sources around the Internet and mold it together into a single, easy-to-use format (Free; Flixster).

Postage

Some apps are must-haves, not because they're actually necessary for everyone but because they're such perfect examples of what an iPhone app can do and how it can do it. Take Postage, an app that makes creating electronic postcards not only easy, but fun, thanks to an iPhone-optimized interface. You choose photos from your albums or take them with the phone's camera; use multi-touch gestures to resize and position images; swipe and tap to choose postcard designs, photo effects, and text styles; type messages using the onscreen keyboard; add recipients directly from your contacts; and send your postcards right from within the app. It feels like the sort of app Apple would make, and, best of all, it produces beautiful results ($1; RogueSheep).

Remote

Cute though Apple's gum-stick-like hardware remote control is, it's a limiting way to command an iTunes library or Apple TV because it requires that you repeatedly mash buttons to work your way through your media's hierarchy. With Apple's free Remote app you can bid that hardware remote a dry-eyed goodbye. Not only does it let you navigate an iTunes library or Apple TV with ease, but it displays the contents of each on the iPhone or iPod touch's screen--thus letting you move to just the music or video you want without a lot of tiresome button presses. And because it works via Wi-Fi rather than infrared, you can exert control over your media from just about anywhere in your home. Remote control of your computer and media devices is a powerful thing, and Apple led the way with this app (Free; Apple).

Rolando

A lot of games arrive on the iPhone after making their name on other platforms. There's nothing wrong with that, certainly, but games created specifically for the iPhone and iPod touch hold a special place in our heart. After all, the best of these iPhone originals are created with the idea of taking advantage of the platform's unique features. Ngmoco has quickly established itself as one of the top iPhone game makers with a stable of unique and creative apps.

The crown jewel of its collection is Rolando, a side-scrolling platform game in which you must navigate the roly-poly Rolandos from Point A to Point B. If the premise sounds fairly pedestrian, the implementation is anything but--Rolando exploits the iPhone's accelerometer in a clever way, letting you tilt and turn your mobile device to get the Rolandos rolling. You also use finger swipes to make the Rolandos jump and to pan around the playing screen to see what dangers lie ahead. Ngmoco continues to innovate--a sequel to Rolando came out earlier this month--but the original continues to impress ($6; ngmoco).

Shazam

Should you ever need to convince Mr. Van Winkle that the iPhone he's recently heard so much about truly is a miracle worker, take him down to the local drinkery, wait for a song to start playing, fire up Shazam, tap Tag Now, point the iPhone's mic at the music's source, and observe the shock on his face when, scant seconds later, the name of the song appears on the iPhone's screen along with links for watching associated YouTube videos, browsing reviews, viewing the artist's biography and discography, and, in some cases, displaying the song's lyrics. Shazam gets far more than it misses and is an amazing demonstration of the power of the iPhone coupled with a remarkable audio analysis algorithm (Free; Shazam Entertainment).

Twitterrific and Tweetie

You either get Twitter or you don't. For those who do, the iPhone and Twitter were made for each other: Twitter's microblogging service lets you post short, on-the-go messages for others to read, and the iPhone is an easy-to-use, always-connected communication device you're likely to have with you all the time. While there are scores of iPhone Twitter clients available, Twitterrific (Standard, free; Premium, $4; The Iconfactory) and Tweetie ($3; Atebits) have earned spots among on our list--the original Twitterrific for being the first really good iPhone Twitter client, and Tweetie and Twitterrific 2 for subsequently setting the standard for how great such an app's interface and functionality can be.

Macworld's Christopher Breen, Dan Frakes, Dan Moren, and Philip Michaels contributed to this report.
article source: http://www.pcworld.com/article/168241/the_iphones_distinctive_dozen.html

7.09.2009

FingerBeat Is An iPhone Virtual Instrument App


FingerBeat is a virtual instrument inspired by retro synthesizers & samplers, designed for creativity & self-expression. A homage to dance music and pop culture, FingerBeat is a classic for absolutely everyone.Only on iPhone & second generation iPod touch*



article source: http://www.flylyf.com/fingerbeat-iphone-app/

iPhone 3GS Upstream Speed Limited to 384Kbps

While the iPhone 3GS got a download speed boost—to 7.2Mbps—it didn't get any upload power-up, according to PC World: Its upstream speed is limited by its hardware to 384Kbps. But don't get out the torches and pitchforks yet.

Most GSM-based cellphones suffer the same problem: No matter how fast they are at download, they will upload at only 384Kbps, or less, as you can see in our iPhone 3GS network test. This is because the hardware doesn't support the HSUPA (High-Speed Uplink Packet Access) standard, created by Nokia—the 3rd Generation Partnership Project (3GPP) refers to this standard as Enhanced Uplink.

Some would say that this is not needed because Enhanced Uplink—which runs at 1.4 and 1.9Mbps—is not supported by AT&T yet, but in Europe there are networks that already support this standard. I would imagine that users of the popular JesusPhone would love to upload their photos and videos to Facebook and YouTube as fast as possible.

On the other side, with AT&T still struggling to get 7.2Mbps off the ground and most of the other networks having problems and slowdowns everywhere, I would be happy if they all just managed to actually deliver their advertised download speeds.
article source: http://gizmodo.com/5311116/iphone-3gs-upstream-speed-limited-to-384kbps

Apple Files For iPhone Touchscreen Tactile Feedback Patent

Apple has filed a patent application with US patent office
called Multi-touch display screen with localized tactile feedback.
As the name suggests, the patent application reveals that Apple wants to bring haptic tactile feedback to iPhone's touchscreen.

If you are a long time iPhone user and are used to its virtual keyboard, you might find the need of a physical keyboard unnecessary. However, some folks insist that its one of the deal breakers.
Apple's patent application suggests that they are looking at improving the user experience of iPhone's virtual keyboard with the help of haptic feedback using “piezoelectric actuators", which will make it easier to use while you are driving the car etc with the help of non-visual hints so you don't have to see the screen while typing.
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According to the patent application:

The haptic feedback can take any form, including vibration, and can be paired with other non-visual feedback such as audible noise...

The display screen can be used to present a visual display which includes a virtual button. A haptic feedback response can be associated with the virtual button. The haptic feedback response can be provided while the virtual button is included in the visual display, or in response to a touch event. For example, the virtual button can vibrate when a touch event occurs in proximity to the virtual button. In addition to virtual buttons, the display can include other user-selectable display elements.

For example, the visual display can include a virtual click wheel associated with a haptic feedback response. For example, the virtual button at the center of the virtual click wheel can vibrate at a different frequency than the virtual wheel surrounding it. The virtual wheel and the virtual button at the center can vibrate while they are included in the visual display, or in response to a touch event. By providing dynamic, localized, haptic feedback at the location of the virtual click wheel, the present invention enables a user to find and operate the virtual click wheel non-visually.
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It will be interesting to see if the improvements mentioned in the patent application will convince users who believe that lack of a physical keyboard is one of the deal breakers.
It is also important to note that Apple's patent applications generally reveal a very wide-range of possibilities but might never see the light of day though its interesting to get a glimpse of Apple's recent research effort.

In addition to the tactile feedback patent application, MacRumors has revealed that Apple has also filed patent application for Fingerprint Identification and RFID reader for iPhone.
As always, let me know your thoughts in the comments section
article source: http://www.iphonehacks.com/2009/07/apple-might-bring-tactile-feedback-to-iphones-touchscreen.html


iPhone 3GS: Video editing and a friendly warning

One of the great new features that comes along with the iPhone 3GS is video recording as well as the ability to edit and easily share it while on the go. Well, in this case, I am using the term edit with a little sarcasm because it seems to be more like trimming instead of editing.

Without getting to far into the how to side of video editing, this post will remain a little simpler and just offer a friendly warning so others will not lose any video footage — like I did. Thankfully, in my case, the footage was not all that important, but still.

Anyway, getting back to the term edit, it seems that the iPhone more specifically does not edit video, but instead it actually trims the video. All in all, that is fine by me, but be prepared that when you make any edits, or trim that video on your iPhone that you are going to lose the parts you trimmed.

You see, when you trim the video it discards the trimmed portions and leaves you with just your edited version. What would be ideal, is if Apple would save the original file and then save a second (editing) version as a new file.

That said, think twice before you edit trim your precious videos on your iPhone 3GS because you may end up tossing that special moment.
article source: http://www.iphonefreak.com/2009/06/iphone-3gs-video-editing-and-a-friendly-warning.html

NFL Games On The iPhone This Year, But It'll Cost Ya'


More live sports are coming to Apple's (AAPL) iPhone: You'll be able to stream NFL football games this season onto the phone via DirecTV's "Supercast Mobile" iPhone app and its Sunday Ticket "SuperFan" service.

The app will be free, and video will stream over 3G and wi-fi, but the service is not cheap.
First, you'll need to be a DirecTV satellite TV subscriber. Then you'll need the $280 NFL Sunday Ticket subscription. And on top of that, you'll need a $100 Sunday Ticket "SuperFan" subscription. But if you're already leaning that way, then the iPhone app will be a great addition to your Sunday rituals.

It seems that, like MLB's At Bat live baseball streaming, the NFL games will be subject to local blackout restrictions. So while a Chicago Bears fan in New York -- that's us -- should be able to watch live games, a Jets fan is probably out of luck.

Here's DirecTV's explanation:
Customers will only be able to watch the games available on NFL Sunday Ticket channels in the local ZIP code of their billing address–blackout rules apply. Due to NFL broadcast restrictions, some games will be unavailable on SUPERCAST™ based on your ZIP code.

article source: http://www.businessinsider.com/live-nfl-games-on-the-iphone-this-year-but-expensive-2009-7

7.08.2009

Road Trip To Find The Best iPhone 3GS Apps

For almost a year, I've owned an iPhone 3G. I've done lots of things with it and loaded a lot of apps on it. But now, Apple has released the iPhone 3GS, and it's got new features--including a compass, voice commands, video recording, and auto-focus.

This iPhone 3GS has only one new app on it. I want to learn about the best apps that specifically take advantage of 3GS features. If you are the first one to suggest an app I try and keep, you win a prize.(Credit: Daniel Terdiman/CNET)

Luckily for me, I'm on Road Trip 2009 and am testing a number of gadgets, including an iPhone 3GS that Apple lent me for my journeys through Idaho, Montana, Wyoming, South Dakota, and Colorado.

I've already downloaded Brushes, the amazing painting app that was used to draw the cover of a recent issue of The New Yorker. But that's all I've got. What I want are the best apps that specifically leverage the new features available only on the 3GS.

And so I'm asking: do you have a favorite? If so, let me know. Over the next few days, I'll be trying out a number of apps on this iPhone, and if you're the first one to suggest an app--paid or free--that I download and keep, I'll send a nice little gift your way.

Remember, I'm not interested in things for the iPhone in general. Well, I am, but in this case, I only want to know your thoughts on apps that have been designed with the 3GS in mind. They can, however, be apps that have updated features available only on the new phone.

If you'd like to send me an idea, please do so at daniel--dot--terdiman--at--cnet--dot--com by Monday, July 13, and include "iPhone 3GS app" in your subject line. If it's an app you designed, I may still try it, but you won't be eligible for a giveaway.

Please help me make the iPhone 3GS more interesting. I look forward to your suggestions.
For the next several weeks, Geek Gestalt will be on Road Trip 2009. After driving more than 12,000 miles in the Pacific Northwest, the Southwest and the Southeast over the last three years, I'll be writing about and photographing the best in technology, science, military, nature, aviation and more in Idaho, Wyoming, Montana, South Dakota and Colorado. If you have a suggestion for someplace to visit, drop me a line. And in the meantime, join the Road Trip 2009 Facebook page.

Daniel Terdiman is a staff writer at CNET News covering games, Net culture, and everything in
between.

http://news.cnet.com/8301-13772_3-10281756-52.html

IPhone Battery Issues Possibly Due To Software

It wasn't the most sexy upgrade for the iPhone 3GS, but for iPhone lovers, the news that the battery life was improved was welcome news.
Apple said at the iPhone 3GS would get 9 hours of use on Wi-Fi, 10 hours for video playback and 30 hours for music. This compared to the iPhone 3G, which offered 6 hours of Wi-Fi use, 7 hours of video playback and 24 hours of audio.

Yet, when the the 3GS came out, the battery has not seemed to offer much in the way of improvement, complained many users. I, too, have noticed a drop-off in battery life. I thought this might be something that fixes itself after a couple of days, as it did with the iPhone 3G. But the battery life has continued to be rough and though I've never done tests, it doesn't seem any better and possibly worse than the 3G.

It doesn't appear to be an issue with the 3GS' battery. The device has a battery that's about 5-6 percent bigger than the iPhone 3G. The problem seems to lie with the iPhone OS 3.0 software upgrade. Some iPhone 3G users have said the new software has also degraded their battery life.

I talked with Aaron Vronko of Rapid Repair, who was one of the first to disassemble the iPhone 3GS. He said the issue does indeed appear to be with the software. Somehow, the operating system is not working efficiently and apps and functions are requiring more power than they need.

"I would strongly suspect there is a problem in the software that is causing certain features to be overused or not use the hardware in an optimal way," Vronko said.

He said the iPhone may not be throttling the power needs of programs as it should. Another issue could be that there are more "vampires" in the OS, apps that suck the life out of the battery. A big feature of the iPhone 3.0 software is push notification, which allows developers to send out notices and alerts to users even when their apps are not in use.

"The push notification could be operating too often with things like instant messaging," he said. "Or it could be just some other software glitch that Apple didn't catch that is making things overwork the battery."

The fix may come in an upcoming 3.1 update to the OS, said Vronko, which could help address any inefficiencies.

Apple spokeswoman Natalie Harrison told the LA Times that battery life is highly dependent on usage. But if people aren't changing up their usage patterns that much, it shouldn't result in worse performance. At the very least, with all Apple's claims of improved battery life on the 3GS, we should see at least similar battery results compared to the previous iPhone 3G.

This is an ongoing challenge for the iPhone. Each iteration gets more functions but they also invite more usage, which can suck away battery life. The software and hardware have to try and keep pace with the advancements or we end up seeing worse battery life.

So you 3GS users and iPhone 3G owners who are on iPhone OS 3.0, how's your battery life? Are you doing ok?

eBuddy Finally Presents An iPhone App With Push Notification

eBuddy, the Dutch startup behind the eponymous mobile communication tool I dubbed the swiss army knife for instant messaging when it debuted an application for the Android platform last May, is announcing one hell of an iPhone application today. For context: eBuddy is a free mobile app that enables users to communicate with others using AIM, Facebook Chat, ICQ, Gtalk, Windows Live Messenger etc. in one, aggregated interface.

The application for the iPhone and iPod Touch the company is announcing today has quietly gone live in the App Store last week, but hasn’t been promoted in any way since until today. It brings a very strong competitor to the likes of Nimbuzz and fring, both of which have had native iPhone applications for a while now. Where eBuddy differentiates is in its support for Apple’s Push Notification Service, which allows a third-party server to ping the service in order to push out notifications to your device over a persistent IP connection.

You can see how that comes in handy for an instant messaging tool, since it basically acts as a replacement for text messages. When you exit the app, you’ll still be able to receive incoming messages from your contacts regardless of which IM client they choose to use (apart from Skype, but that’s another story), for 30 minutes initially.

At a later stage, the company expects to prolong this push notification window but strives to maintain a balance between a longer time and not putting too much strain on the device’s battery life.

I’m told that eBuddy already saw about 2 million people using its product from the iPhone or iPod Touch before the app actually hit the App Store, thanks to the web-based eBuddy Lite Messenger tool, but the free native application that was just released will likely convert most of those users to it in a short period of time.

In fact, many seem to have already done so despite the lack of a marketing push: according to stats provided by app store analytics startup Distimo, the eBuddy for iPhone application is currently already ranked #1 in 21 countries, within the top 5 in 31 countries, and within the top 10 in 37 countries in the free social networking application category.

Of course, a massive user base doesn’t equal massive revenue streams, especially not when you’re giving away a product for free. I asked eBuddy how it expects to make money from its mobile applications (they’re already doing quite well on the web version, I’m told), and CEO Jan-Joost Rueb said he wants to see an aggregate mobile app user base of 10 million uniques before they roll out monetization efforts like advertising and paid premium apps.

Rueb expects to hit that milestone by the end of this year based on its current growth path, so basically if the company can attract 4 million more mobile app users on top of its current 6 million ones, they’ll start deriving revenues from them in Q4 2009.

Growl App Notifies You Of Other iPhone App Changes


If you've seen a string of notifications pop up on your screen and then gracefully fade away, you've probably seen Growl; it's the open source & popular system-wide framework that allows applications to let you know when something happens. For instance, a Growl notification might appear to inform you of a newly-arrived email, new mentions on Twitter, a change of song in iTunes, or a download completing in Safari or Transmission.

The notification itself is a customizable pop-up that can also include an auditory notification as well. Growl is very flexible; it allows you to choose exactly which events trigger a notice, or pick a particular notification style for a specific event. Growl includes support for hundreds of OS X applications and is one of the first items I install on a new system.

Probably the only feature that could make Growl even more awesome is if it were to support forwarding notifications to an iPhone or iPod Touch running 3.0 via the new Push framework. Enter iPhone application Prowl. it is a Growl client for the iPhone that sends your Mac's Growl notifications out to your iPhone.

Because Growl is installed on your Mac and Prowl on your iPhone, the requisite link between the two means there is some configuration involved in getting going with Prowl. You can't download Prowl onto your iPhone or iPod touch and be ready to go immediately.

To use Prowl you must first have Growl installed and then create an account at the Prowl website. An account is necessary for the Prowl plug-in on your Mac to know where to send the notifications. Once the client application is installed on your iPhone and configured it is simply a matter of setting your Growl notification style to use "Prowl" rather than your default.

Usage/configuration
Prowl immediately begins working and any notifications that appear from Growl are automatically forwarded on to your iPhone. You can configure Prowl to use a different notification style for notices that appear on your Mac. It is also possible to have Prowl only forward notices of a specified priority. Prowl even lets you decide when to keep the notices on your Mac, when to send them to your iPhone or when to have them them show up on both.
This works by configuring the option to "Only send to Prowl when computer is idle for more than X minutes." By using this option you can tell Prowl that after X minutes of inactivity it should begin forwarding notifications to your iPhone. While the computer is still active, however, it will use the local notification style. Leaving this option un-checked means that all notices will appear on your Mac and your iPhone or iPod touch.

Performance
In my testing I found that Prowl worked exactly as planned and the notifications appeared on my iPhone very quickly. When my iPhone had been in standby for about 20 minutes, there was a 3-second delay between the actual event and the notification appearing on my iPhone -- not bad at all. When I was actively using my iPhone the notifications arrived almost instantaneously. For example, downloading the latest release of redsn0w with Transmission, I heard the familiar sound-effect of my torrent download completing, and before the "ting" had ended my iPhone was vibrating with a new Prowl notification.

Conclusion
I was extremely impressed with Prowl and the elegance with which I was able to view Growl notifications on my iPhone. If you are already using Growl then this application is an easy $2.99US purchase.
Growl is also common with individuals running their own closet servers -- if this is you then Prowl is a must-buy. For example, you could have Growl notifications on your closet server show up on the office Mac and also forwarded to your iPhone when you're away from home.
Prowl is written by Zachary West, who is also one of the developers of the beloved, multi-platform chat client Adium. Prowl is a great application, and I am extremely pleased with the results I had in my testing.
article sources: http://www.tuaw.com/2009/07/08/push-growl-notifications-to-iphone-with-prowl/

7.07.2009

iPhone Now Has over 13,000 Game


You know how your birth was a miracle, because of the odds against a specific sperm fertilizing your mom's egg? Now that there are 13,000 frigging games on the iPhone, how far are we from a comparable setup in the App Store? How long until the simple act of playing The Moron Test rather than other games is considered a miracle in and of itself?Do you realize that the number of apps has doubled since March? Doubled. If the App Store continues that exponential rate of growth, games will outnumber humans in about 5 years, and you know what that means: Yep, Skynet.
article source: http://www.joystiq.com/2009/07/08/there-are-13-000-iphone-games-now/

VideoUp app allows uploading from iPhone 3GS to Facebook in a snap

Maybe you heard that a new Facebook iPhone application is almost complete. Maybe you’ve also heard that probably the best feature is that it will allow you to upload video right from your iPhone 3GS to the social network. Well you don’t actually have to wait for the new app to do that — there’s one that does it already. And it’s really, really fast.

VideoUp is a application created by Raizlabs. While they are in no way affiliated with Facebook, the social network was nice enough to help them fix a couple bugs to get it ready for the App Store, founder Greg Raiz tells us. That’s good news because it means Facebook apparently isn’t being tyrannical and demanding that its official app is the only one that will be able to do video uploads to the network.

VideoUp is very simple. You login to your Facebook account via Facebook Connect, choose which video you wish to upload (you can pick one in your library or shoot a new one), enter a description, and you’re done. What’s really pretty amazing about the app is just how fast it uploads the videos. The 16-second test video I shot below was uploaded and playable on Facebook in under a minute. That easily beats the YouTube upload times from the iPhone 3GS, and the quality seems much better.

VideoUp recommends that you hold your iPhone horizontally, so it appears correctly on Facebook. However, if you do it vertically, it’s easy to rotate the video there as well. Obviously, this will only work with the new iPhone 3GS, which has video capabilities.

You can find VideoUp for Facebook in the App Store. It is $0.99.


article source: http://www.techcrunch.com/2009/07/07/videoup-lets-you-upload-videos-from-your-iphone-to-facebook-right-now/

7.06.2009

iPhone Could Make Flip Cams Obsolete

I reviewed the Flip Mino HD video camera December 2008 and was impressed by its sleek design and excellent video quality calling it “ultimate accessory for any self-respecting Mac head.” Then the iPhone 3GS came out — and I haven’t thought about it since.

Much has been written about how the iPhone 3GS effectively killed the Flip Mino, after all, who would pay $230 for a single-purpose device when the $199 iPhone 3GS records video and can edit it and upload it to YouTube? For starters, anyone that is locked in a mobile phone contract with a carrier other than AT&T and people that don’t want an iPhone. A formidable bunch.

Then comes word that Apple is in the process of adding a camera to the iPod touch which is sure to evoke fear in some Cisco executives after the ink barely dried on its acquisition of Pure Digital Technologies (makers of the Flip Mino HD) in March 2009 for $590 million.

TechCrunch, courtesy of a source in Asia, is reporting that Apple has placed an order for a massive number of camera modules like the ones in the iPhone, concluding that the cameras are destined for the iPod touch. Adding more fuel to the fire, MacRumors reports that a “third generation” iPod touch case has been spotted with a hole in the rear for what could be a camera lens.
If the iPhone 3GS didn’t kill the Flip Mino HD, then a third-generation iPod touch with video could be the final nail in its coffin.

Jason D. O'Grady is the editor of PowerPage.org, which has been publishing daily mobile technology news since December 1995. For disclosures on Jason's industry affiliations, click here or to view Jason's full profile click here.

TomTom for iPhone en route

Among the third-party products demonstrated during June’s WWDC keynote, the one that may have generated the most anticipation was TomTom’s TomTom for iPhone. This combination of an iPhone app providing turn-by-turn driving directions and a hardware accessory, the Car Kit for iPhone, that enhances the app will enable the iPhone to take the place of a standalone GPS unit for many users. Unfortunately, TomTom CTO Peter-Frans Pauwels didn’t provide many details during that demonstration other than to say that TomTom for iPhone would be available “later this summer.”
Macworld recently had a chance to talk with with Tom Murray, Vice President of Market Development for TomTom, and while the company hasn’t yet announced a release date or final pricing information, Murray was able to expand on some of the information presented at WWDC. (You can see a video teaser of TomTom for iPhone on YouTube.)

iPhone challenges
While other vendors have announced, and in some cases already released, navigation apps for the iPhone (AT&T’s Navigator and Sygic’s Mobile Maps are a couple of the latter), Murray noted that TomTom for iPhone is unique because it’s a two-part solution. By combining software and hardware, the company says it can provide an experience that’s much more comparable to that of a standalone navigation unit than an app on its own.
According to Murray, the biggest challenge presented by an iPhone-based navigation solution is that dedicated navigation devices have better GPS reception than an unassisted iPhone. In addition, the iPhone doesnt include any of the special technologies TomTom implements in its own navigation units; for example, gyroscopes and other hardware that allow a unit to better approximate its position when it loses the GPS signal in, say, a tunnel. The size of the iPhone is also an issue”4.3-inch screens are becoming the standard for standalone devices, while the iPhone's screen is only 3.5 inches in size. And few iPhone owners have car mounts for positioning the phone safely while driving.
There are also logistical issues. For example, because the iPhone doesn’t support background processes, any navigation app must shut down during phone calls, making real-time tracking difficult—something that doesn’t happen on a dedicated GPS unit, even one that includes telephony features. And while the iPhone offers far more space for data storage than do most GPS units, the company recognizes that iPhone owners will want to use much of that space for apps and media, so navigation apps need to avoid abusing the opportunity.

Car Kit not required, but recommended
iPhone owners will be able to purchase and use the TomTom software and maps without the Car Kit hardware accessory; however, the Car Kit for iPhone was designed to enhance the software by addressing several of the limitations mentioned above. For starters, the Car Kit includes a separate GPS receiver that performs better than the one built into the iPhone; Murray said this receiver is closer to what you’d find in a dedicated GPS unit. The TomTom app uses this receiver when your iPhone is docked in the Car Kit, allowing for improved real-time navigation, especially in cities with large buildings or in locations with lots of trees or other natural obstacles. The Car Kit also includes a built-in speaker that provides better audio quality and considerably louder output, making it easier to hear spoken directions.
The Car Kit is also a car mount for placing your iPhone in a safe location for driving. The unit includes the same EasyPort mount as TomTom’s recent standalone GPS units, letting you adjust the cradle’s angle, rotation, and relative position (you can position the cradle sitting on or hanging from the mount). The mount locks in place when in use, and folds flat for easier storage. The Kit's power cable plugs into your car’s accessory jack or any USB power source and charges your iPhone while docked.
Finally, the Car Kit includes several additional audio features. For example, it includes a 1/8-inch audio-output jack for connecting the iPhone and Car Kit to any car stereo with an auxiliary-input jack; this lets you listen to both navigation directions and iPhone audio—including music—through your car stereo. You also get a microphone that lets you use the Car Kit as a Bluetooth speakerphone. (Yes, even though the iPhone physically connects to the Car Kit, it uses a Bluetooth connection for phone calls.)
We asked TomTom how the company will promote the TomTom for iPhone package, given that the software and hardware will necessarily be sold and distributed separately—the app through the App Store, the hardware through other outlets. The company says it intends to sell each separately, as well to bundle the two, but that making people aware of the hardware if they purchase the software first will be the biggest challenge.

TomTom features, iPhone UI
While the iPhone’s hardware can’t match that of a standalone GPS unit, Murray noted that TomTom is taking advantage of the iPhone’s own unique features to enhance the app. For example, unlike TomTom’s dedicated GPS devices, the TomTom app’s interface has portrait and landscape modes depending, of course, on how the phone is oriented. You can also use the iPhone’s multi-touch gestures—tap, swipe, pinch, and zoom—to navigate the interface and zoom in and out of maps. You’ll also be able to access your iPhone contacts from within the TomTom app, letting you quickly choose a destination or starting point from a contact’s information. (Integration with other apps has not yet been announced.)
Mapping and navigation will apparently work much as they do on the company’s standalone units, with a similar interface, most of the same core features, and similar voice-guided navigation. The app will include TomTom’s IQ Routes feature, which takes advantage of other TomTom GPS owners’ driving experiences to determine the actual speeds driven on particular routes at particular times of day. Murray said the “trillions of bits of data” lets IQ Routes provide accurate information about historical drive-speed norms, generating more accurate drive times and letting the software choose the actual fastest route, which may not be the same as the shortest route.
One feature Murray couldn’t yet confirm or deny is Map Share, which lets users make route corrections—for example, road closures or incorrect street information—on their devices and then sync those changes with TomTom’s servers to share them with other users.
(When asked which TomTom GPS unit the iPhone will most-closely compare with, Murray said there is none—the iPhone’s screen size makes it similar to the older, 3.5-inch-screen models, but features such as IQ Routes make its software more similar to that of newer models.)

Pricing and availability haven’t yet arrived
Unfortunately, TomTom wasn’t able to provide concrete information about pricing and availability—the company is still saying simply “later this summer.” However, Murray did tell us that the company is leaning towards a set price for the application and maps, rather than taking the subscription approach of AT&T. The application you purchase through the App Store will include the TomTom navigation software and the latest TeleAtlas maps for your area; North America and Europe will be the initial areas offered.
Due to the size of the maps, the download will be quite large for an iPhone app—close to 1GB. (TomTom doesn’t yet know if the download will be restricted to WiFi connections.) iPhone users will be able to update their maps, although the policy and process for updating—for example, via in-app purchasing, App Store updates, or using software similar to TomTom Home—has yet to be determined.
Those interested in more information on TomTom for iPhone can sign up for status updates at the TomTom site.

Mophie Cures iPhone Battery Woes

A couple weeks ago, I wrote a critical post about, among other things, of the iPhone’s battery life. Since then, reports have poured in of new iPhone users who are displeased with the device's longevity, indicating that the new 3GS does little to alleviate the problem.

Putting my money where my mouth is, I headed to the Apple store in Emeryville and picked up a Mophie Juice Pack Air for $80.

The Juice Pack Air is an add-on battery pack that doubles as a case for your iPhone. It comes in two pieces. You slip your iPhone into the bottom piece, which uses and covers the Apple connector. The top piece then slides on to encapsulate the iPhone. It adds an additional 1200mAH of battery power to your iPhone, effectively doubling its life. For an extra $20, the standard Juice Pack provides an additional 1800mAH.

It does add a little size. The Mophie makes the iPhone 0.4 inches longer, 0.2 inches wider, 0.27 inches thicker, and 2.66 ounces heavier. When I first put it on, it felt a little bulky and heavy. After a weekend, I was used to the additional heft. When talking on the phone, I thought the extra depth actually made the phone a little more comfortable to hold. All in all, I think the compromise is fair.

Offsetting the bulk a little is the fact that the Mophie doubles as a case, which is helpful since most other iPhone cases won’t fit over it anyway. The front of the Mophie is flush with the iPhone, offering slightly less protection than my old case, which wrapped around the front slightly.

Conveniently, the Mophie charges the iPhone first and discharges it last. This allows the pack to be removed when it’s empty, shedding a few ounces but leaving you with a fully charged iPhone. The Juice Pack Air can also be charged independently of the iPhone. Four LEDs on the back indicate its battery level.

Suddenly my iPhone world is a little saner. I may as well have had a 2G iPhone all this time since I’ve basically been running it with 3G turned off and with the screen a little dimmer than I like in order to stretch the battery life. Despite those precautions, my iPhone has conked out, leaving me high and dry, on more than a few occasions.

Today, I breathe a sigh of relieve knowing that I can use my iPhone the way I like without having to dive for a charger at the nearest opportunity. I can now leave 3G on and still go 24 hours between charges.

One thing I’ve always disliked about the iPhone is the Apple connector. It seems that virtually every other manufacturer has gone with micro-USB and Apple stands alone with its proprietary connector. Last month, Apple signed an agreement to support micro-USB on cell phones in Europe so future iPhones may be different.

The Juice Pack Air covers the iPhone connector and replaces it with micro-USB (cable included). The USB connection provides all the same functionality of the Apple connector and suddenly I can use the same cord that my Bluetooth headset and other mobile devices use. This makes me happy.

If you’ve already purchased a flurry of Apple iPhone cables to use at home, at work, in the car, and an extra for your laptop case, you might not like the switch to micro-USB.
You’ll also be less than thrilled if you own one of the myriads of music docks that capitalize on the iPod/iPhone connector. To use these devices, you need to remove your iPhone from your Mophie, a minor drag.

I’ve taken my phone in and out of the case a dozen or so times over the weekend. Disappointingly, when I removed the top of the Mophie this evening, the thin piece of plastic surrounding the power button chipped off. Perhaps I was a little rough with it, but the Juice Pack Air fits snugly and takes a little muscle in removing it. Seeing as the Web site sells a replacement top for $8, I imagine I’m not the first to break it.

All in all, I’m happy with my purchase. The Mophie Juice Pack Air is little pricy and slightly bulky, but that’s a small price to pay to end my iPhone battery misery.

article source: http://www.pcworld.com/businesscenter/blogs/bizfeed/167885/mophie_cures_iphone_battery_woes.html?tk=rss_news

Sirius XM App Is An iPhone Hit


Sirius XM declared its new iPhone application a hit, announcing the app has been downloaded more than one million times from the iTunes App Store within its first two weeks on the market. The Sirius XM app is currently ranked the seventh most popular free entry on the App Store. The leading free app is iHandgun which essentially turns the iPhone into a toy gun. Other leading free apps are mainly game titles.
The Sirius XM app streams up to 120 satellite radio channels in a free trial for seven days, after which users must pay for service including a $3 monthly Internet fee on some plans.
"Reaching more than 1 million downloads so quickly is a strong testament to our world-class programming and Sirius XM's instant brand recognition," said Scott Greenstein, president and chief content officer.
The Sirius XM app does not include access to Howard Stern's programming, although most other Sirius XM stars are offered including Oprah Winfrey, Martha Stewart and Eminem. MLB Play-by Play, NFL and NASCAR programming is also excluded from the iPhone/iPod touch app.
The app allows users to purchase a Sirius XM song while it is playing or tag favorite songs for purchase at a later time on iTunes.
article source: http://www.twice.com/article/307465-Sirius_iPhone_App_Hits_1M_Downloads.php

7.05.2009

iPhone OS 3.0 and 3GS - 5 Apps To Check Out


Apple Inc. has an interesting pie-slicing problem coming as far as developers of iPhone (and iPod Touch) applications are concerned. All of those first- and second-generation iPhones run the same operating system -- the just-released iPhone OS 3.0 -- as the new 3GS model. But the latter includes new hardware such as a magnetometer, a faster CPU and faster GPU, as well as more memory. If developers build shiny new apps with only those features in mind, they'll limit their market. What to do?

So far, most developers seem to be focused mainly on expanding existing apps to incorporate iPhone OS 3.0-enabled capabilities, such as push notifications and MMS support (in some markets). They're evolutionary changes, much as the newest iPhone itself is evolutionary, but still offer an interesting look at where the iPhone hardware/software combo is headed.
Here's a quick look at five applications iPhone and iPod Touch owners should consider. The easiest way to track them down is by accessing the App Store on the iPhone and searching for the app title. (You can do it in iTunes, too, if you want.)

1. Push to Jive: BeejiveIM 3.0 with Push
Price: $9.99From: Beejive Inc.
Beejive Inc. was an early developer for the iPhone; it even had a Web-based instant messaging client before Apple released the APIs for building "real" iPhone apps. What's new in Version 3.0 is push notification, one of the premier new features enabled with the release of iPhone OS 3.0.
What this means is that BeejiveIM 3.0 will let you know whether any of your IM accounts -- AIM, iChat, MSN, Yahoo, GoogleTalk, Facebook IM, ICQ or Jabber -- has an incoming message, whether you're currently running BeejiveIM or not. Though there are other (and free) IM clients, BeejiveIM has one of the more integrated user interfaces, as well as a wealth of options, such as SMS out, hyperlink support, chat histories, and pop-up-ad blocking.
Though some people might not want to be available this way 24/7, it's nice to know you can be. (Note to BlackBerry and Windows Mobile users: Beejive has you covered as well.)

2. Fight the Flip: FlickitPrice: FreeFrom: Green Volcano Software LLC
This app for mobile shooting and uploading to Flickr will surely benefit from the iPhone 3GS's new and improved 3-megapixel camera -- and possibly from the additional onboard RAM and added storage space.
Flickit allows you to take, tag, title and geotag multiple photos for uploading to your Flickr page. I've managed to avoid the Flickr phenomenon, since I'm not a shutterbug, but I can see how this would be wicked useful for those who are.
Best of all, it's even compatible with all previous hardware models and iPhone OS 2.2 or later.

3. News You Can't Lose: AP Mobile
Price: FreeFrom: The Associated Press
You have to be a bit careful setting up AP Mobile initially -- it takes advantage of the iPhone OS 3.0 push feature, so top stories can pop up at any time, requesting your attention, even when you're using another app, or no app at all. You might want to disable that feature before going to, say, a job interview or a funeral.
Otherwise, this is a great, free way to keep on top of breaking news. ESPN ScoreCenter (also free) will soon get a similar push feature, pinging you every time some overpaid jock makes a basket, scores a goal or hits a home run. Vital for sports fans.

4. Star Defense
Price: $5.99From: NGMoco Inc.
From the same company that brought out other amazingly creative offerings like Dropship and Rolando comes this tower defense game. Not only does it benefit from the iPhone 3GS's souped-up CPU and GPU chips, but it uses push notifications to send out challenges to friends and other Star Defense players within virtual earshot.
The Nintendo DS family of handheld game devices were immensely successful in their P2P play over Wi-Fi. There's no reason the iPhone and the iPod Touch can't also grow into using peer-to-peer/player-to-player networking for collaboration and challenges, opening up new modes of gameplay and productivity. One hopes.

5. What Now?: Remember the Milk
Price: Free, but requires $25 "Pro" accountFrom: Remember the Milk Pty.
Remember the Milk is a to-do productivity application that can get around one of the big weaknesses of most to-do lists -- you have to look at them. I know that's a problem for me. For example, iCal can send you e-mail or desktop note alerts, which helps -- but it only works if you are at your desk.

This app will display an alert at user-defined times before a task must be done. The alert will arrive via IM, e-mail or SMS. It works with Google Calendar, and you can manage tasks even if you're offline and you can share them, as well. It's like the way your mom would remind you to do homework when you were a kid.

These five are just the tip of the iceberg, given the thousands of apps available already and the countless others in the works. It took a little while after the initial APIs were released for developers to start really taking advantage of the iPhone's initial features, like multitouch functionality. We'll be seeing more as time goes on, especially since by most metrics, the adoption rate has been fabulous for the new operating system -- more so with iPhones, where it's free, than on the iPod Touch, for which there is a $9.95 charge because of the way Apple accounts for revenue.

Let's just hope developers and users don't go overboard with the pushing. It could make a crowded train car quite annoying.
article source: http://www.computerworld.com/action/article.do?command=viewArticleBasic&taxonomyName=Default&articleId=9135057&taxonomyId=0&pageNumber=1

iPhone Used As Agricutural Aid

As he rolls across the wheat fields of his Nebraska farm, Steve Tucker often has his hands not on the wheel of his tractor, but on a smartphone.


He sometimes posts a dozen messages per day on Twitter, commenting on everything from the weather to the state of his crops to his son's first tractor ride and even last night's cheeseburger.
"Got rained out trying to finish up planting corn. Only 90 acres left. Maybe it will dry up today and I can finish Lord willin'," he wrote in one recent post.
"Just sold some more wheat, now, I wait for God to provide the harvest so I can fill the contracts," the 39-year-old said in another. "Eat more bread!"
Tucker is proof that smartphones are starting to put down roots in rural America.
He lives in a 150-person town near Brandon, Nebraska -- a place even he calls "the middle of nowhere." The nearest neighbor to his 4,000-acre farm is about 2 miles away.
Yet, farmers like Tucker are using Internet-enabled phones to gain a foothold on online social networks -- both for business and personal reasons.
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Tucker's tractor tweets
Man, it's so HOT outside, had a zit on my nose that just shriveled up and died.



I'm beginning to think I root up the desert plants I planted and plant bananas and pineapple since we are having Hawaii type weather.


This is not good, the fan on my tractor AC just stopped. It gets hot in a hurry.


This is the day the Lord has made. And he made hail which has struck about every field tonight. But I'm not bitter...not very happy either.


Another night of rain, I think we are beginning to become a tropical area. Crops in the west are way behind.


Just sold some more wheat, now, I wait for God to provide the harvest so I can fill the contracts. Eat more bread!


Trying to fertilize and it is trying to sprinkle while I am doing it. Just give me two hours and then it can rain all it wants.


Got rained out trying to finish up planting corn. Only 90 acres left. Maybe it will dry up today and I can finish Lord willin'.
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"I can be in the most remote place and just with the power of having a BlackBerry ... I can communicate with anybody at anytime about anything," he said. "It is just amazing."
The growth of smartphones on farms is important because many people don't think about where their food comes from, much less associate a specific farmer with that process, said Andy Kleinschmidt, a farmer and agricultural extension educator at Ohio State University.
"When you can put a name or personality with someone who's actually raising corn and soybeans or actually milking cows, that's the most important thing that's come about in my opinion," he said.
A host of blogs and Twitter feeds have popped up around the subjects of technology and life on the farm. On Tuesdays from 8 to 10 p.m. ET, farmers meet on Twitter for a live chat about all things agricultural. You can watch that conversation by searching for agchat on the site.
Kleinschmidt said he uses a smartphone to check live weather reports, which can make or break a year's crop. Other farmers send him pictures of ailing plants, hoping to identify crop diseases early.
Some farmers use their phones as notepads, tracking their applications of pesticides, he said.
Developers of phone applications apparently have taken notice of the farm-tech trend, too. An iPhone application called PureSense helps techie farmers in drought-stricken places monitor how much water is in their soil at various locations and in real time.
Historically, farms have lagged behind the rest of country in Internet and computer usage. But a 2007 census by the U.S. Department of Agriculture says Web use on farms is increasing.
High-speed Internet access doubled on U.S. farms between 2005 and 2007, for instance, jumping from 13 percent to 27 percent.
That's still less than the general population, however. Fifty-five percent of farms had Internet access in 2007 compared with 62 percent of homes in the United States overall, according to government statistics. The census does not measure smartphone penetration.
Internet-enabled phones are making their way into rural America slowly because it's difficult to send Internet data over cellular networks in some sparsely populated areas where wireless service is spotty, some advocates have claimed.
Still, some farmers are adopting the technology despite the odds.
The biggest draw of smartphones and online social networks is that they provide human connections to people for whom farm life can be lonely, said Chuck Zimmerman, publisher of an agriculture news blog called agwired.com.

"Most farmers are going to be in their [tractor] cab," he said. "You're going all day long, night and day -- it can get a little bit boring, you know? So, a lot of them have satellite radio, smartphones, iPhones, BlackBerries. I can't tell you how many farmers are following me who are tweeting form the cab."
It's a misconception that farmers are behind the curve technologically, Zimmerman said.
"In large part, farmers tend to be very early adopters of technology. We have the stereotypical image of a hayseed farmer that still persists -- out on a tractor with a straw hat on," he said. "The reality is that most of them are very highly trained from a technological standpoint."
Tucker said his job on the farm in Nebraska includes more than harvesting wheat, corn, sunflowers and millet.
He wants to bring urban Internet users along for the ride. And in doing so, he's become a sort of text-happy evangelist for rural America.
"People out in the cities aren't familiar with agriculture like it used to be 100 years ago. They may not have an appreciation or an understanding of what goes on out in the rural side of things," he said. "I just try to be an information source for whoever may be listening."
So that's what he does from his tractor -- one tweet at a time.
article source: http://www.cnn.com/2009/TECH/07/02/twitter.farmer/index.html#cnnSTCText