Showing posts with label 3GS. Show all posts
Showing posts with label 3GS. Show all posts

7.10.2009

iPhone not the best choice when work needs to get done


by Joshua Topolsky, posted Jul 10th 2009 at 3:10PM

The other day, whilst sitting in the waiting room of a doctor's office, awaiting the inevitable bad news to come down the pipeline (you're dead, you're dying, no that rash can't be treated), I attempted to do something daring with my iPhone 3GS. I attempted to work. I say attempted, because what dawned on me -- separated from my laptop, a netbook, or any viable computing system -- was that I couldn't really get much of my work done on Apple's bundle of joy. It wasn't the first time I tried to get work done on my phone, but it was one of the first times that I really thought about how frustrating the experience is. What follows is my heartbreaking tale of staggering lameness. Or staggering tale of heartbreaking lameness. Your pick.

Before I even got to the "work" part of my experience, I realized I had serious problems. AT&T's service is never anything to write home about in New York City (in fact, it's usually embarrassingly bad), but I found that my 3G connection seemed especially weak in this Manhattan doctor's den. Oh, I had five bars all right, but trying to load just the iPhone-formatted version of Engadget tested my will to live. After nurses denied my requests for assisted suicide, I resigned myself to dealing with the network issues. Honestly, a lot of what I do during the day (namely, hanging out in a chat room and commanding the team to help me pick the perfect pizza toppings) doesn't require the highest-test connection -- though I certainly put pedal to floor at times.

So, stoically accepting the fate of thin 3G, I set about firing up the apps I would need to actually tend to Engadget. First up, I required an IRC session. That's no problem, because the App Store is filled with useful tools for chatting with good buddies. I prefer Mobile Colloquy, so away I went, happily bounding into the Engadget chat room to direct the editors and get the latest gossip about Gyllenspoon. Of course, it took an exorbitant amount of time to actually connect, but once I did it's a reasonable experience... save for one big issue. The iPhone keyboard truly sucks if you're trying to type words it might not be familiar with. You know, like tech terminology which isn't exactly part of its native dictionary. Additionally, typing quickly during a conversation with lots of people is severely hampered by the inaccuracy of the on-screen keyboard.

I would have left it at that, but my work requires that I use a bunch of web tools, look at lots of news sites, and have a feed reader open... basically, things that would require some level of multitasking. Imagine the frustration of having to constantly break the connection in chat to go look at a site or work on a post. It's frustrating, let me tell you. The idea of jumping into and out of applications -- of having to actually quit an app to move to another one -- is "We don't work like this on our computers -- why does Apple think we want to work like this on our phones?"
an incredibly outmoded and foreign idea in 2009. Additionally, the email experience on the iPhone is brutal -- and to get anything done in a day as Editor-in-chief of Engadget, you need your mail. As a Gmail user, the way the native iPhone mail application handles messages is counterintuitive at best. Google presents a lovely browser-based solution for email, but it is markedly hampered by the browser environment itself. It's slow and inaccurate to navigate, though obviously better if you need to bounce between an open page and your mail. Funnily, the Safari experience provides better multitasking than the phone itself. Adding insult to multiple injuries, the system of notification for SMS, calendar events, or even push IM messages (which still gives you limited options) is intrusive, productivity-stalling, and frankly upsetting. It doesn't aid productivity if you're constantly being hammered with pop-ups.

The whole, painful experience set me thinking. Is this really what Apple wants me to be doing with my phone anyhow? The company has added lots of features -- like decent Exchange support -- so that its phone will appeal to enterprise and business users, but can these users really get what they need out of the device? Basic functionality, like calling people, email, and certainly document editing still feel inelegant and clunky due to the onscreen keyboard, and the lack of multitasking makes moving around through those typically important tasks difficult to say the least. The experience on an Android device, S60, the Pre, a BlackBerry, or even Windows Mobile just makes more sense. Let me say that again: those experiences make more sense. Now I'm not saying the execution of those experiences is better across platforms, but the philosophy of letting users multitask is more natural to us. The iPhone doesn't even have a method for switching between recently used or favorite applications.

We don't work like this on our computers -- why does Apple think we want to work like this on our phones?

Well that's the thing -- maybe they don't really care about how we work. Maybe they don't want us to work at all. If you take a look at the App Store, it's fairly obvious where the cash is going -- and it's not to productivity or enterprise apps. Where is it going? To Doom Resurrection, frankly (sorry, not for me -- I hate games on rails). At the end of the day, it's nice to stick the "we love business users" line into your PR, but it's quite another thing to make it real.

Keep this in mind: I'm not a Wall Street lifer -- I'm a guy in new media who needs to get things done. I should be part of Apple's target market.

So, what's the fix here? Well for Apple, the solution is simple -- the virtual keyboard problem is annoying, but not a deal breaker necessarily. The lack of multitasking is. The fact that Apple won't let end users decide to run down their battery with these dangerous, experience-ruining background tasks is galling, but the fact that the company doesn't seem to recognize how important the concept is is even worse. Giving users the option to select even a few apps to juggle would alleviate this problem instantly, but you've still got the hurdle of notifications which are difficult to manage, and an email platform which feels woefully behind the curve. Until the company finds some new paths to beat in those departments, the iPhone -- for all its apps and all its uses -- still doesn't hit the sweetspot for a lot of users who need to work.

For me? Providing this heart holds up the way doctors say it will, I'll be keeping a keen eye on Android developments. But seriously guys... put a keyboard on those things.

article source: http://www.engadget.com/2009/07/10/editorial-taking-the-iphone-3gs-off-the-job-market/

7.07.2009

VideoUp app allows uploading from iPhone 3GS to Facebook in a snap

Maybe you heard that a new Facebook iPhone application is almost complete. Maybe you’ve also heard that probably the best feature is that it will allow you to upload video right from your iPhone 3GS to the social network. Well you don’t actually have to wait for the new app to do that — there’s one that does it already. And it’s really, really fast.

VideoUp is a application created by Raizlabs. While they are in no way affiliated with Facebook, the social network was nice enough to help them fix a couple bugs to get it ready for the App Store, founder Greg Raiz tells us. That’s good news because it means Facebook apparently isn’t being tyrannical and demanding that its official app is the only one that will be able to do video uploads to the network.

VideoUp is very simple. You login to your Facebook account via Facebook Connect, choose which video you wish to upload (you can pick one in your library or shoot a new one), enter a description, and you’re done. What’s really pretty amazing about the app is just how fast it uploads the videos. The 16-second test video I shot below was uploaded and playable on Facebook in under a minute. That easily beats the YouTube upload times from the iPhone 3GS, and the quality seems much better.

VideoUp recommends that you hold your iPhone horizontally, so it appears correctly on Facebook. However, if you do it vertically, it’s easy to rotate the video there as well. Obviously, this will only work with the new iPhone 3GS, which has video capabilities.

You can find VideoUp for Facebook in the App Store. It is $0.99.


article source: http://www.techcrunch.com/2009/07/07/videoup-lets-you-upload-videos-from-your-iphone-to-facebook-right-now/

7.02.2009

iPhone 3GS Produces ATT's 'best-ever sales day'

The iPhone 3GS launch on June 19th produced a "best-ever sales day" for AT&T's retail stores, a leaked memo is said to claim. The carrier similarly notes that it experienced its second-largest amount of one-day foot traffic, and the most transactions and upgrade eligibilities it has ever had to process. This comes despite also recording the largest-ever number of phone and feature orders through the AT&T website.


If true the achievements are notable for several reasons, such as surpassing the iPhone 3G launch in 2008, which itself drew major numbers that led to crashing activation servers. Records would further come in spite of Apple taking orders at its own stores and website, and allowing Best Buy and Walmart as third-party vendors. The 3GS can also be seen as an incremental upgrade to the 3G, mainly adding better performance.AT&T has not published exact numbers; Apple however has announced worldwide sales of over 1 million units during the launch weekend, the greatest percentage of which are likely to have been sold in the US.
article source: http://www.macnn.com/articles/09/07/02/iphone.3gs.launch.record/

6.29.2009

iPhone 3GS Jailbreak complete, but won’t be released yet

The eagerly awaited iPhone 3GS jailbreak hack is working and finished, says its creator, the iPhone Dev Team. It could be released in the next ten minutes if the Team so desired, but it’s going to be kept under wraps for the time being so that it’s harder for Apple to circumvent it.
It sounds cruel, but the iPhone Dev Team has a sound reason for not jumping the gun. “We can jailbreak the 3GS right now,” it reveals, but “once the jailbreak is out, Apple will fix the iBoot-family bug we use to accomplish it. If you bought your phone after Apple has done this, there’s nothing you can do…the jailbreak isn’t going to work for you.”
This relies on Apple updating the iPhone OS 3.0 software in the near future, which is quite likely once the various bugs are identified. Apple also needs to fix the previous Ultrasn0w exploit too, ironically. The iPhone Dev Team admits that Apple could still find out how to prevent the unreleased iPhone 3GS hack by itself, but doesn’t want to hand it over on a silver platter.
So you’ll have to stay patient in the meantime, and once iPhone OS 3.0.1 is launched, the iPhone 3GS will be hacked open like a ripe watermelon.

article source:
http://www.mirror.co.uk/news/technology/2009/06/29/iphone-3gs-jailbreak-complete-but-won-t-be-released-yet-115875-21481114/

6.28.2009

Apple iPhone 3GS- where does it get its speed?

So, where does the Apple iPhone 3G S get its claimed "2x faster" leap in speed? Rumors are rampant that Apple is using a new chip to crank up the performance.
Why rumors when Apple has already announced the iPhone 3G S? Apple doesn't disclose chip-level hardware specifications. Moreover, Apple clearly wants to convince any prospective buyer than it's not the iPhone's individual parts that matter but the Apple-branded whole.

Apple claims a speed jump up to two times faster than the previous iPhone: a lot of that may be due to the new processor.(Credit: Apple)
The fact is no one will know for sure until teardown specialists like iFixit and iSuppli actually disassemble the iPhone 3G S. "Until we actually decap those chips, we won't know exactly which chip it is," according to Francis Sideco, senior analyst for wireless communications at iSuppli.
Kyle Wiens, one of the founders of iFixit, said Wednesday he is flying to Europe to get his hands on the iPhone 3G S and take it apart.
So, what does Apple claim exactly? Here's the Apple ad copy on its Web site. "The Fastest iPhone Ever. The first thing you'll notice about iPhone 3G S is how quickly you can launch applications. Web pages render in a fraction of the time, and you can view e-mail attachments faster. Improved performance and updated 3D graphics deliver an incredible gaming experience, too. In fact, everything you do on iPhone 3G S is up to two times faster and more responsive than iPhone 3G."
Technology Web site Anandtech claimed Wednesday that it knows what the chip is. "Although unannounced, the iPhone 3GS uses (again) a Samsung (system-on-a-chip) but this time...it's got a Cortex A8 and PowerVR SGX; just like the (Palm) Pre," according to an analysis published Wednesday at Anandtech by Anand Shimpi, editor in chief .
Most smartphones today--including the previous versions of the iPhone--are based on some version of an application processor design from U.K.-based ARM. The Cortex A8 is a newer, faster version of the ARM design.
A T-Mobile Netherlands' Web page has published features that specify "256 RAM" and "600 MHz-processor." The link is cited in a report published Wednesday by AppleInsider.
"My gut tells me the Cortex A8 is very possible," said IFixit's Wiens, responding to an e-mail query. Though he emphasized that he is simply guessing. iSuppli's Sideco said that the 600MHz speed cited on the T-Mobile Web site doesn't necessarily mean that Apple is using the latest and greatest ARM design. "I wouldn't necessarily make that connection," he said, adding that there are 600MHz ARM processors available based on older designs.
That said, if the Anandtech report is true, this means the iPhone 3G S's application processor--essentially the brain of a smartphone--is similar to the processor used in the Palm Pre. The Texas Instruments' chip in the Pre is also a Cortex-A8 design core from ARM.
Here's what ARM says. The Cortex-A8 processor "is the highest performance, most power-efficient processor available from ARM. With the ability to scale in speed from 600MHz to greater than 1GHz." And using argot probably lost on many readers, it is an in-order, dual-issue, superscalar microprocessor core. Over-simplified translation: it can do more than one thing at a time.
These specifications compare favorably to the processor used in the previous iPhone: an older-generation ARM chip running at 412MHz.
The Palm Pre chip also integrates a Powervr SGX 2D/3D graphics accelerator based on a design from Imagination Technologies. The Anandtech report claims that the iPhone 3G S also uses this graphics silicon.
One of the big mysteries is how much tweaking Apple does to the basic ARM chip design. In one respect, this question is answered very visibly since Apple stamps its brand on the iPhone processor. And for future iPhones, Apple is expected to tap proprietary technology from the recently acquired P.A. Semi. "With their acquisition of PA Semi, the apps (application) processor is the most likely slot to get internalized," according to Sideco, referring to the likelihood that Apple will focus in-house development on the main processor inside the iPhone.
Marion Morales, vice president of IDC's semiconductors research program, said last month in a phone interview that though Apple uses Samsung chips, "when you look at the processor itself, they're designing the processor and using Samsung as a foundry (factory)," he said, underscoring the fact that Apple emphasizes internally developed technology and de-emphasizes external suppliers, even large companies like Intel and Samsung.
Originally posted at Nanotech - The Circuits Blog
article by:
Brooke Crothers is a former editor at large at CNET News.com, and has been an editor for the Asian weekly version of the Wall Street Journal. He writes for the CNET Blog Network, and is not a current employee of CNET. Contact him at mbcrothers@gmail.com. Disclosure.

6.27.2009

Bugs & Fixes: IPhone 3GS Signal Strength Oddities

I warn you at the outset. This is not going to be one of those Bugs & Fixes with a neatly defined set of symptoms and a iron-clad solution. This one's a bit messy. Here's the deal:
Almost immediately after getting my new iPhone 3GS, I noticed that it spent more time connected to the EDGE network, rather than the faster 3G network, than did my prior iPhone 3G.
As my old 3G was still in use (it's now my wife's iPhone), I could conduct a test. Turning off Wi-Fi on both phones, I tracked their behavior. I confirmed that there were numerous occasions when the iPhone 3GS connected to EDGE while the iPhone 3G hooked up to a 3G network--even when the two devices were side-by-side. The reverse virtually never happened. Most of the time, the two iPhones connected to the same network, but a difference was definitely detectable.
Checking online, I found others reporting a similar situation. So I contacted Apple Support for an explanation. They said they were familiar with this matter and that there was nothing wrong. At least not with my iPhone 3GS. According to Apple, the software behind the status bar on an iPhone 3GS does a better job of showing when a switch from 3G to EDGE has occurred than does the comparable software on an iPhone 3G. The status bar on the older iPhone 3G may persist, at least for awhile, in showing the 3G icon even when the phone is actually on an EDGE network. In other words--again according to Apple--both iPhones are likely on the same network at the same time, even if their status bars don't always agree.
This iPhone 3G-vs.-3GS difference is most likely to occur when you are on the edge (sorry for the pun!) of a 3G network coverage area. This is where the signal strength is borderline, thus resulting in switches to the EDGE network and sometimes frequent switching back and forth.
While this made sense, it still left a couple of questions unresolved:
Why does an iPhone 3GS sometimes switch from 3G to EDGE even when the listed 3G signal strength is high (4 or 5 bars)? For this, Apple Support claimed that the cause is an increase in network traffic. As more users connect to a 3G network in a given location, the bandwidth and network speed declines, similar to what when traffic goes up on a cable modem node. This too can cause the iPhone to switch to EDGE.
Apple also contended, although I cannot confirm, that the network gives priority to those who joined most recently. The result is, as network speed slows down in a given location, those who have been connected to 3G the longest will be the first to be switched to EDGE. If this is true, then disconnecting from and reconnecting to the 3G network should temporarily improve matters. To test this out, I went to Settings -> General -> Network and turned off Enable 3G. After waiting a few seconds, I turned it back on. This typically had an effect, but not a predictable one. The iPhone sometimes succeeded in shifting from an EDGE to 3G connection. At other times, it shifted to No Service! No matter what happened, the connection returned to its prior EDGE state within a few minutes. Powering off and turning the iPhone back on led to similar results. As a result, I am skeptical of Apple's explanation on this point.
Finally, some iPhone 3GS users are convinced that the strength and consistency of their 3G network connections on an iPhone 3GS is less on average than on an iPhone 3G. This would be consistent with an iPhone 3GS shifting to EDGE more often than an iPhone 3G, as the newer phone would more often be near the "shift point." On the other hand, this could just as well reflect that the iPhone 3GS reports the network status more accurately, as described above. As I said at the outset, this one's still a bit messy to sort out.
If there is ultimately a signal strength problem that needs solving here, I am optimistic that a iPhone firmware update will do the trick. We'll have to wait and see.
Finally, at least for AT&T phones, you can get a more accurate numerical indicator of the iPhone's current signal strength by manually dialing *3001#12345#* followed by a tap of the Call button. This brings up Field Test mode. The signal strength bars in the upper left are replaced by a negative number. The less negative the number, the better your signal strength. For a reasonably reliable signal, the number should be less negative than -100. Ideal strength would be somewhere around -50.
article source:
http://www.pcworld.com/businesscenter/article/167459/bugs_and_fixes_iphone_3gs_signal_strength_oddities.html

Apple iPhone 3GS Is Jailbreakable. Does it Matter?

The hack masters at the iPhone Dev Team earlier today announced the iPhone 3GS is officially jailbreakable. The news comes less than a week after Apple released the latest iteration of its wonder gadget featuring new toys like video capability and a digital compass. The Dev Team said that while the iPhone 3GS jailbreak poses some extra technical difficulties, the new phone is susceptible to the same jailbreak and unlock techniques used on earlier iPhone models.
Has Apple Addressed the Issues?
But does jailbreaking the iPhone matter anymore? PC World's David Murphy last month wondered just that, and pointed out that the iPhone 3GS's expanded feature list -- including tethering, video capture, and copy-and-paste -- eliminates a lot of good reasons to jailbreak your iPhone. Of course, there's one big, unsolvable problem that Apple hasn't dealt with yet: overwhelming customer dissatisfaction with AT&T, the iPhone's exclusive U.S. carrier. But is switching carriers a good enough reason to risk your device warranty with a software jailbreak? It just might be.
Jailbreak Interest
Over the last 30 days, the top ten iPhone-related Google searches in the U.S. do not include any references to jailbreaking. However, the United St ates is one of the top ten countries in the world searching for the keywords "iPhone" and "jailbreak." Not only that, the U.S. is one of only three English-speaking countries looking for those terms. Breaking it down even further, Google's own data say that of the top ten cities in the world searching for "iPhone" and "jailbreak," eight of those urban centers are American. So while a majority of American iPhone searches are not about jailbreaking, significant numbers of people in the U.S. are searching for information about iPhone jailbreaking.
U.S.-sourced site traffic for popular jailbreak destinations is also a mixed bag. The Dev Team's blog -- one of the major sources for jailbreak news -- gets less than 5000 visits monthly, according to metrics firm Quantcast. Meanwhile, traffic headed to Cydia, a popular repository for unofficial iPhone apps, doesn't even register enough traffic to be worthy of tracking.
However, Quantcast does rate BigBoss, an iPhone jailbreaking tutorial and reference site, as one of the 500 most popular Websites in the U.S., with 2.5 million U.S.-based page views per month.
Jailbreaking Alive and Well?
It's hard to know for sure if the popularity of rogue iPhones is waning, but iPhone jailbreaking definitely has potential for growth, especially among porn fans. Yesterday, a mini-saga unfolded over Hottest Girls -- the first Apple-sanctioned iPhone application to contain nudity. In true iTunes App Store style, Hottest Girls was available, and then reports came out that the app was pulled. Then the app's creator said they were the ones who pulled it. Not to be outdone, Apple came back to take credit for pulling the app, saying it did so because the app contained nudity. At the time of this writing, Hottest Girls is no longer available in the App Store.
What's strange about the Hottest Girls fiasco is that issues like this were supposed to be solved by Apple's new age appropriate rating system for iPhone apps.
But instead of improving access to a wider range of apps, Apple might be making things worse.
This morning, iPhone developer Travis Yates dropped me a line to let me know Apple is no longer allowing Yates to send updates to his Blackjack card counting iPhone application. The Blackjack app is still available on iTunes, but why won't Apple allow Yates to improve or update his product?
Yates's Blackjack app made headlines earlier this year when it was discovered the program was being used by gamblers to count cards on casino floors -- counting cards in a casino with the help of an automated device is illegal. Since Yates's app was used for illegal activity, it's possible Apple decided the program was unfit for iTunes. At the time of this writing, Apple has not removed the older version of the card counting app from the iTunes App Store.
But you know, I guess jailbreaking has a guaranteed future after all. Well, at least among AT&T haters, porn fans, and gambling addicts it does.

article source: http://tech.yahoo.com/news/pcworld/20090626/tc_pcworld/iphone3gsisjailbreakabledoesitmatter_1

6.26.2009

10 things I love about the iPhone 3GS

Another summer, another iPhone hardware update. This one's worth getting, too -- especially if you have an original iPhone or the iPhone 3G.

If you keep holding out because the iPhone doesn't have everything you want, it may be time to re-evaluate your position. This isn't just a phone -- it's a mobile communications device that boasts few true rivals in the marketplace.

Instead of waiting in line at an Apple or AT&T store, I simply ordered mine though Apple, and that process was amazingly simple. I was guaranteed delivery by the June 19th launch date, and indeed, my 32GB (black) iPhone 3GS was handed to me on Friday morning. No muss, no fuss. Kinda.

Before I get into the reasons I'm in love (LOVE!?) with the iPhone 3GS, let me just say that the activation process on AT&T's network was less than impressive.

It took close to 32 hours for the SIM card to activate, and AT&T could offer little to no assistance in that process. They were, quite simply, overwhelmed. I contend that a lot of perceived iPhone issues have more to do with AT&T than they do with Apple.

Even so, Apple saw fit to issue a $30 iTunes gift card to people caught in this delay. Now that is customer service.

So, what else has Apple given the world in the iPhone 3GS?

1. Video recording capabilities. With the swipe of a finger, you can record a quick video. With another swipe, you can trim your recording. With yet another swipe, you can email it or upload it to your YouTube account. Even when it's transferred over AT&T's 3G network, the A/V quality is rather impressive. Based on my first mobile YouTube upload test, I know I've sold a few more people on the 3GS. Apple seems to have integrated some kind of anti-shake feature into its video processing, too.

2. It's 50 percent faster than previous generations. Yes, believe me when I say that you'll notice a difference in speed (in direct comparison to the iPhone and iPhone 3G models). If you've never owned an iPhone before, then you're going to be equally as impressed. Animations are smoother, apps launch more quickly, and...well, the dang thing's just faster.

3. Twice the storage capacity. Are you good with 16GB? Would you rather have 32GB? Either way, you'll get what you want. I always say: Buy as much as you can afford.

4. Five times the amount of usable memory. Given that iPhone OS 3.0 now supports push data (that is, it allows applications to send and receive data in the "background"), you're going to want more than just 20MB available to you. Whereas the iPhone 3G comes with 128MB of memory, the iPhone 3GS has 256MB. This translates into far fewer app crashes.

5. Voice control. Press and hold the home button (that's the round thing at the bottom of the iPhone), and you'll be passed to the Voice Control application -- allowing you to tell your device to call a friend, play a song, and more. It didn't require any training for me to use, either.

6. Compass. Yeah, I have no idea when I'm actually going to need this. More importantly, app developers will take advantage of this new feature. Turn-by-turn navigation, anyone? TomTom's working on an app for that.

7. Improved battery life. I'm not sure you could make it through an entire working day without attaching an external battery pack to your iPhone, but Apple's found a balance in performance and power with the 3GS. They had to throttle the processor speed somewhat, slightly diminish the capability of the video processor, but at least people can't complain that they always have to keep 'er plugged in to an external power source.

8. Better camera. Isn't 3 megapixels usually better than 2? Generally, yes. But Apple also added the ability to take close-up (macro) shots, and an intuitive autofocus feature. Simply tap the area on the screen you want to be in focus, then take your shot. And before I forget, a friend told me that if you wanted to take a picture of yourself (with the screen facing the other direction), tap and hold the "snapshot" icon. Flip the screen away and when you're ready to shoot, simply lift your finger from the trigger. Thanks, David!

9. Same form factor as the iPhone 3G. Why is this nice? Well, you don't have to run out and buy new cases for your iPhone (if you were previously using the iPhone 3G). If this is your first iPhone, or you're upgrading from the original, then you'll still have a full range of accessories for your iPhone 3GS. I'm sure a revision is in the iPhone's future, but not this year.

10. Weight Loss support. Okay, this one's a bit of a stretch, but the iPhone 3GS has the Nike sensor built-in (no receiver required). Maybe I can convince people that I'm more healthy because I have the ability to track progress? Meh. Still, it's a convenience for those who use it -- I'd just recommend a waterproof case for your iPhone to keep it from being damaged by sweat!

Admittedly, the iPhone isn't "cheap" to own. But the device is only getting better with time. The operating system is ever-maturing and (for the most part) backwards-compatible with older iPhones, the 3G S's hardware specs are comparable to today's sexiest smartphones, and Apple isn't going anywhere anytime soon.

The only iPhone killer on the market today...is a newer iPhone

http://www.cnn.com/2009/TECH/06/25/pirillo.iphone.3gs/
by Chris Pirillo

Peeking Under the Hood of the iPhone 3G S


By now, we know that the “S” in the name of the new iPhone stands for speed.
But what exactly does that mean?
Aaron Vronko, co-founder of Rapid Repair, an online repair shop for portable electronics based in Kalamazoo, Mich., flew to Paris to find out. Mr. Vronko scooped up the iPhone 3G S shortly after it was released there and took the device to a nearby shop to take it apart.
“The construction of it is almost exactly the same as the iPhone 3G, so it feels the same in your hands,” he said. “But more than half of the actual components inside the phone have been tweaked or changed.”
Most notable, he said, was the upgrade of the main processor. Both the original iPhone 2G and the 3G used a design with a 412-megahertz central processing unit. But the iPhone 3G S is outfitted with an amped-up processor running at 600 megahertz. That and other upgrades allow the phone to work twice as fast as previous models. Applications that normally take 10 or 12 seconds to open on older phones were up and running in half the time.
Another big hardware improvement, Mr. Vronko said, is the system memory (not to be confused with the storage space for things like music files). The 3G S was upgraded from 128 megabytes to 256 megabytes, which allows the phone to manage more of everything at the same time. Previously, larger Web pages could crash the system, but with the additional memory space, those can be handled without a problem, he said.
Mr. Vronko pointed out that with the beefed-up processor and bigger memory, the iPhone 3G S rivaled the new handset developed by Palm, the Pre.
“The main processor and system memory are completely equivalent to what’s in the Palm Pre, which allows for multitasking in a robust environment,” Mr. Vronko said. “This could also potentially open the door for true multitasking on the iPhone.”
For now, Apple allows iPhone owners to have only one application open at a time. But if the company were ever to relent on that restriction and allow multiple applications to run simultaneously, the iPhone 3G S’s new hardware should be able to keep up.
Perhaps more significantly, Mr. Vronko said, was what the juiced-up capabilities would enable developers of games and other applications to do with the device.
“Right now, Apple has only added a small list of new things that you can do on the 3G S,” he said. “But the capabilities are there to do much more.”
For example, the iPhone 3G S now integrates a PowerVR SGX graphics chip that can handle 3-D rendering, opening the doors to much more complex games design, Mr. Vronko said.
But these new capabilities could potentially cause Apple to run into difficulties down the line, he said. The different generations of the iPhone and iPod Touch, equipped with varying processor speeds, mean that applications could run unevenly across the various devices. Or iPhone 3G S users might have access to a different catalog of applications than owners of the iPhone 3G or iPod Touch.
“Right now, Apple wants their developers to make apps compatible across the various processors,” Mr. Vronko said. “Developers are going to want to push the limits of the device.”
If some apps only work on some phones, that could threaten the simplicity that is an important part of the iPhone’s success, he said.
By Jenna Wortham
http://bits.blogs.nytimes.com/2009/06/19/peeking-under-the-hood-of-the-iphone-3g-s/?apage=2

6.25.2009

Apple iPhone 3G S vs iPhone 3G: Speed Test

Thanks to SoldierKnowsBesthttp://www.youtube.com/user/SoldierKnowsBest

iPhone 3GS Chews Through PlayStation, Game Boy Games

Just what your brand new iPhone 3GS needs--Cloud Strife's super-deformed spike-do bristling at hundreds of frames per second. PlayStation emulation amped up to supersonic? Oh yes you can, writes Engadget, and with Game Boy Advance stuff too. All you need is a pre-jailbreak hack called psx4iphone, which you can request a copy of here, and one of Apple's newly supercharged iPhone 3GS's and you're in business.
Okay, it's just a wee bit more complex than that, and you wouldn't catch me doing it for a million bucks. But. If you already have the 3GS, you're also much tech-savvier than me (I don't have one--yet) so why not?
ZodTTD claims they've got things like gpSPhone (the iPhone GameBoy Advance emulator) running full gallop...well, without sound. And you can't switch games without restarting the emulator, or access save states. But getting between 150 and 225 frames per second with zero frame skipping already? That's some serious horsepower under the new iPhone's hood. The original 3G was only able to hit 60 fps with the same game, apparently.
Article by Matt Peckham http://tech.yahoo.com/news/pcworld/20090625/tc_pcworld/iphone3gschewsthroughplaystationgameboygames_1

Apple Approves Porn App, Hottest Girls Available for iPhone

This is the moment we’ve all been waiting for: Apple has finally approved a porn app. Although it’s not entirely porn, there are nude topless pics which means that we can watch boobs as much as we want. The application is called Hottest Girls, and it was developed by Allen Leung. At first the application showed Asian girls in bikinis and lingerie, however, they’ve uploaded new images with non-Asian girls who are topless.
How great is that? To have a smartphone ready to be filled with 50,000 apps, but no porn. This wasn’t fair. Apple has done a marvelous job because this is what people wants. If you search porn in Google Trends you will not be surprised to see that hundreds of million people are looking for it every day. If you want Hottest Girls on your iPhone or iPod touch, then you will have to pay only $1.99.
I am pretty sure that Apple will not remove the application from the iTunes Store as the application is rated 17+ due to frequent/intense sexual content or nudity and frequent/intense mature/suggestive theme which means that you have to be 17 to download it, and that it will stay here forever.
The vibrator app that was approved a few days ago was destined for the women with an iPhone / iPhone 3G / iPhone 3GS / iPod touch, but this was developed for all the guys who’ve been “supporting” porn industry for a long time.
article source: http://www.softsailor.com/news/5368-apple-approves-porn-app-hottest-girls-available-for-iphone-nsfw.html

iPhone 3G S Teardown Reveals Not Much Profit

There's another shiny new gadget on the market, and that means it's time for another teardown from the folks at iSuppli. This time out the team tackled the new iPhone 3GS. According to the company, the 16GB model has an estimated price tag of$178.96--that's $172.46 in parts and $6.50 for manufacturing expenses.

That's a bit of a bump from the $174.33 that the company estimated it would cost to put together the iPhone 3G, this time last year. All things considered, it's not a huge profit margin, given the phone's $199 price tag--at least it's not before the carrier costs are factored in.
For a full break down of manufacturing costs, check out iSuppli's site.
by Brian Heater Originally posted to Gearlog.com

iPhone 3GS raises YouTube mobile uploads 400 per cent

The number of videos filmed on mobile phones uploaded to YouTube has risen 400 per cent since Friday, following the release of Apple's iPhone 3GS.

The device, newly fitted with video recording technology, allows users to upload their videos wirelessly to the YouTube over 3G phone networks. The increase comes as part of a trend towards mobile devices being equipped with video uploading and sharing facilities which has seen 17 times more mobile phone footage uploaded to YouTube in comparison to six months ago. The increase in uploads is not believed to worry YouTube, which already sees more than 20 hours of content uploaded every minute, from a variety of sources.

Though less widespread, Android phones such as the T Mobile G1 and Vodafone HTC Magic are also capable of performing the same function. Video sharing is made straightforward on all formats by the integration of social media features with YouTube, allowing users to show content they've uploaded using social networks such as Facebook and microblogging service Twitter.
Article by Jack Riley
http://www.independent.co.uk/life-style/gadgets-and-tech/news/iphone-3gs-raises-youtube-mobile-uploads-400-per-cent-1719189.html

Apple iphone 3GS - Guided Tour

Get a look at all the new features of the iPhone 3GS like video editing, voice control, and more.

Apple iPhone 3GS: The sum of its parts

The iPhone, of course, is more than the sum of its parts, but the cost of individual components adds up--to $178.96, to be exact.
A new analysis by iSuppli details the cost of the iPhone 3GS and the motley collection of chips inside.

The entry-level (16GB) version of the iPhone 3GS carries a BOM (bill of materials) cost of $172.46 and a manufacturing expense of $6.50, for a total of $178.96, said Andrew Rassweiler, director and principal analyst, teardown services, for iSuppli, in a statement.

Service providers are paying more for the low-end iPhone 3G S than the original iPhone 3G, according to Rassweiler. "Although the retail price of the 16GB iPhone 3GS is $199, the same as for the 8GB version of the original iPhone 3G, the actual price of the phone paid by the service provider is considerably higher, reflecting the common wireless industry practice of subsidizing the upfront cost of a mobile phone and then making a profit on subscriptions," he said.
And what are the major cost drivers? The 16GB flash memory chip is the priciest at $24--and reflects the rising cost of flash chips due to supply constraints, according to iSuppli. This part is also available from Samsung. So there could be some second-sourcing (sourcing the part from a second chip supplier) in the future.

The next rung in the cost ladder is the 3.5-inch display module and touch-screen assembly, at $19.95 and $16, respectively.

Below this, is the main Samsung applications processor. Priced at $14.46, it is the fourth most costly component in the iPhone 3GS. As reported earlier, the new ARM-based Samsung processor (Apple branded, by the way) plays a key role in the 3G S' improved performance. In the 3GS, the processor runs at 600MHz version, in the 3G at only 400MHz.
Beyond faster performance, the iPhone 3GS adds video capture, an autofocus 3-megapixel camera--compared with 2 megapixels before--and a built-in digital compass.
Aside from these extras (and the new processor), the 3GS hardware feature set (that user sees) is not much different from that of the 3G, iSuppli said.

"From a component and design perspective, there's also a great deal of similarity between the 3G and the 3GS. By leveraging this commonality to optimize materials costs, and taking advantage of price erosion in the electronic component marketplace, Apple can provide a higher-performing product with more memory and features at only a slightly higher materials and manufacturing cost," Rassweiler said.

And how did other chip suppliers do beyond Toshiba and Samsung? Broadcom is supplying a single-chip Bluetooth/FM/WLAN device, costing $5.95. Look closely, and squeezed in between the Bluetooth and WLAN (wireless local area network) is an FM radio feature. The iPhone 3GS does not list an FM radio as one its features, but that's part of the feature set of the Broadcom chip. In this case, it may be simply disabled.

AKM provides an electronic compass and STMicroelectronics, the accelerometer, both of which are 3-axis devices. The STMicroelectronics part allows the 3G S to determine device orientation or inclination, while the AKM sensor detects device movement relative to magnetic north, supporting the 3GS' capability to reorient a map displayed on the screen to correspond with the direction the user is facing, according to iSuppli.

Infineon Technologies AG is the supplier of the phone's important baseband chip, which accounts for $13 of the 3GS component costs.
Article by Brooke Crothers CNET News.com